Spherical Terrain Dev Plan

Got pretty hyped for no mans sky and decided to see what i can do in terms of creating spherical terrain. Been reading up on methods used for Kerbal space program and there use of geomipmapping with 6 terrain planes to create there planet. But instead I am going to take a different approach and use a tessellation shader, with cube-map height data, using GLFW (an OpenGL library) with C++.

I am primarily going to keep this simple and focus primarily on rendering and generation of these planets. With not much of a worry on collision detection or anything else. I want my goal to be able to manage the detail on these planets dynamically and aim to get multiple planets within the same scene.


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