Hex World First Demo

Have been working hard on Hex World these past few weeks and have finally gotten the world manager system created that can handle the dynamic nature of the world, a variety of tiles that have unique behaviour, and some simple tools that has helped me create a simple level to test everything out in.

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The video below shows how the world manager can maintain different tile stack compositions and handle the recreation of tiles, the grouping of tiles to move as one, and a bunch of different world tiles with different behaviour. There are grass tiles that sink in when stood on and be destroyed, pressure switch tiles that can be activated, mine tiles that can blow up when stood on or wired up to a pressure switch tile, and jump pad tiles that can launch the player up as well as some others.