Procedural Hex World

Some early stages of procedural generation in Hex world. I’m using Manhattan distance with voronoi to define biome borders. At the moment I have fields, deserts, and swamps in the world being generated with different terrain. This is still early stages, but an interesting test. The recording software im using is still a piece of crap, so expect stuttering.

Ultimately the procedural gen is looking cool, but is bogged down by that whole entropy thing that follows it like a curse, 100 million ways to make the same bloody thing.

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